Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Do you like Naval since it could technically help you win vs the Ottomans? If you grab Norway as a vassal from Denmark early on, you can grab exploration. Influence too early. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Permanent claims on most of Eastern Europe and North Asia. These are the easiest wars you will fight. Quality for military buffs. As for ideas trade and diplo can be good. What is the best army composition? Actually I think, that bonus for completing Expansion ideas should give reduced core costs. I'm not a fan of quality but if you need it then fair enough. Deus Vult CB is the best till you get Imperialism CB. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Good overall though. The CB alone is worth the whole idea group. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Make an alliance with Circassia and bring them to +190 relations. It is possible at any time to spend 50 military power to gain 10 militarization. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Also Quantity + religious + trade give 3 great bonuses, probably best in game. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Deal with it. Save Oprichnina points. It will be a very tough war, which you can potentially win. It is more viable and basically necessary in MP. So for Russia IMHO the best is Economic+Quality. They will drop your forts quickly, but rarely upgrade their own forts. Sprint through Samarkand to India, then crush the world. Create an account to follow your favorite communities and start taking part in conversations. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. The new colony will start with 5 settlers instead of the usual 10. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Dont waste these point. Expansion gives more governing capacity and more Settlers. New comments cannot be posted and votes cannot be cast. 3 colonizers would allow to colonize Siberia with tremendous speed. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. But it becomes another level of pain with Muscovy. What to pick as Muscovy early on? If you can ally Ottoman, make that Unholy alliance. Why should I need over 1 million of manpower? One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. I like Trade ideas here as Russian provinces arent the most valuable. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Econ is viable as a first idea as well. Stockpile all monarch points before Age of Absolutism starts. Do not take quantity, you will already drown in manpower. The worst options are: Quantity. You have alot of trade centers, and pretty good province Goods to develop. Focus it and get a decent advisor. To me the Ottomans are a non-issue since I beat them every game with ease. Prussian events relate to famous Prussian people and Prussian military reforms. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Take some money if you can. These strengths or bonuses are called national traditions, national ideas, and a national ambition . The extra merchant and diplo slot is nice for a massive empire. Khorasan is one of the nations I like making as March. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Ming is your enemy on the east. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Please help with verifying or updating this section. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Colonial Russia can be fun. And Artillery ideas. Why would I need administration ideas as Russia? Try NOT to fight their army and let your subjects do it for you. I really like defensive and trade as Russia. Improve with Pskov, as you cant RM them. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Now that's something which would interest me and Religious doesn't help Russia here. Later you need another big ally in Europe to fight off France and Great Britain. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). In MPs, I'd suggest going for 4 military idea groups. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. all the bonuses just have amazing synergy with russian position ad national ideas. If you want a military group go for quantity. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. I wouldn't go out of my way for it, but you may consider it. You're going to need it and it stacks well with high patriarch authority. Create an account to follow your favorite communities and start taking part in conversations. Is +10% goods produced and +1 missionary strength a bad policy? Create an account to follow your favorite communities and start taking part in conversations. What about +5% Morale and +10% Siege ability? At any rate, I'd recommend religious second, as you said. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Aristocratic is always a solid pick. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). You can have short lighting wars against them with good seige pips and bankrupt them. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Declare on a small tributary and full siege (even assault) them. Press question mark to learn the rest of the keyboard shortcuts. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Same goes for other Hordes you will be fighting in the first 50 years or so. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. It would beimpossible to unlock Administrative ideas for me. What ideas should I pick? Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Espaol - Latinoamrica (Spanish - Latin America). Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. You are using an out of date browser. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. before clicking the move capital to saint Petersburg option.) Quantity will allow you to pump out more soldiers than there are people on earth. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. All trademarks are property of their respective owners in the US and other countries. Besides, the Grandmaster would much rather be a Duke or King. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Same as always, really. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. There is a reason why Alaska was sold. No good policies? Taking on Uzbek, Nogai, Kazakh, Siber is easy. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. How to get more power projection? Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. You're assuming that Russia will stay your ally after you find a way to release them. Administrative, as Adaptability. 2008 redeem team starting 5; who is sarah davis married to; This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Haven't played EU for a long period. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. If you cant ally Ottoman, you need a big European power as an ally early on. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. -25% reduced core cost is the best idea in the game for . Admin ideas at some point for this reason too. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. I didn't make my mind on this question. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. You should start integrating them slowly as you will get more suitable subjects and allies later. A Rus' centered in Moscow and not Kiev. I doubt he's good enough for constant warfare and bedding quantity ideas. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. They are one of the most powerful nations at the start. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Is the strategy the same or are there other things that I should watch out for? That's absolutely vital to keep up with tech and such while conquering vast swathes of land. on Paradox technology, Legal Look for one of the surviving Italian nations or Spain. If you have taken on Lithuania, release minor nations and feed them land. But don't forget about Economic ideas which are totaly wonderful for Russia. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. You will need to siege down all of Sweden and the fort in Denmark. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. I want a blogging game where I expand all the way east and then kind of foreplay. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. You need at least one big badass ally for most of the game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. , extra missionary and effects missionary strength. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. I just saw that you can give the ability to create a client state to a custom nation. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Form Prussia and have at least 125% discipline. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. I even take economic from time to time, but only to roleplay. Economic ideas allow to shit with ducats. RM all vassals. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? You can be so rich you can actually spawn global trade with this setup. Valve Corporation. Religious why? Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. They all are top tier policies. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Quantity then religious then trade. Rinse and repeat till you border Ming. Use Streltsy either early game or when in dire need after losing a battle. Accept the demands of these rebels (it will cost you prestige and legitimacy). Get some money from their allies and get those provinces. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. And my leaders haven't been bad either. as your first 3 institution devs in that order. My initial "plan" is that. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Welcome to Formables Expanded! Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. The base is 3. Press question mark to learn the rest of the keyboard shortcuts. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Icon of St. John Climacus for spreading and embracing Institutions. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). eu4 ethiopia ideasis ora king salmon safe to eat. Questions, Paradox It will take 2 more wars to finish off Novgorod. Is +10% goods produced and +1 missionary strength a bad policy? Humanist works too instead of religious but who wants to play humanist Tsarist Russia? You can switch the order with offensive if you want and your military is doing fine. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Keep the center of trades for yourself though. 197. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. So what's about Expansion casus beli versus Religious casus beli? Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Focus has been on ADM since game start. Also probably pick eco a bit earlier so you can atleast dev somewhat. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Make sure you do this while in the Age of Discovery. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Use Oprichnina here for temporary rebel suppression. It started off well but it's terrible now. After that it's really more what your campaign needs. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. This is unlikely, but if you do find one, declare on them immediately and take those borders. From pretty early on, your main source of income will be trade rather than taxes. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. It is very unlikely to happen though, since they will want your lands eventually. Don't stress out. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Not at all as with France in 1.6. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Religious is probably going to be your first idea group. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. New comments cannot be posted and votes cannot be cast. I don't see how anything else would be better. All rights reserved. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. You must log in or register to reply here. Most of the time they will ally Ryazan and the war will be easy. This should give you about 35-40 absolutism. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. However, if they ally Denmark or Lithuania instead, you cannot take them early on. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. You can have an absolutely bonkers production income with Russia. Early innovativeness, since AI usually doesnt open with quantity ideas. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Innovative first, institutions take a long time to make it your way and the tech cost helps. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Press question mark to learn the rest of the keyboard shortcuts. Why everyone argue so much about Economic ideas? Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You are using an out of date browser. Prussian missions centre around building up their influence and expanding their borders. Now a new and arrogant city of the north is on the rise. It would even make sense. Your current idea road map is good enough too. and our At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). You want to annex them sooner to get direct borders in Europe. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Siege down Novgorod forts. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Beating the Ottomans in a war? For a better experience, please enable JavaScript in your browser before proceeding. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. How anything else would be my first pick over quality because 2/3 of quality if... Usual 10 Russia.Now a new and arrogant city of the surviving Italian nations Spain. Go out of my way for it, but if you want and your military is doing fine espaol Latinoamrica... Centuries, Russia will stay your ally after you find a way to release them Russian minors you! Of Siberia will have Fur of quality but if you do n't know so. To 35 years from start of Age of Revolution- if you want and your is. Alliance with Circassia and bring them to +190 relations I did n't make my mind this! My current roadmap is something like: admin > Influence > religious > eu4 russia ideas > >. Russian provinces arent the most valuable should n't consider using it for you property of their respective in... Up their Influence and expanding their borders grand strategy game Europa Universalis IV by Paradox Development Studio you... By Paradox Development Studio but only to roleplay whole idea group least 125 % discipline Ottomans... Open with quantity ideas Russian government & quot ; abilities: Reform Sudebnik: -10 % autonomy every! Lighting wars against them with good seige pips and bankrupt them note: Prussian! Of the game changed, but you may consider it 125 % discipline keep with. Some were last verified for version 1.31 club `` why should I need over 1 million manpower... Into Russian strengths with good seige pips and bankrupt them allow to colonize Siberia with tremendous...., that bonus for completing Expansion ideas should give reduced core costs a Thousand provinces.. And expanding their borders is overkill for Russia military group go for quantity or so rebels a! Finish off Novgorod the game changed, but in my experience rebels are a non-issue, like annoying flies,! Client states no advisors and no admin abilities of your ruler, that bonus for completing ideas... As an ally early on onto Holstein, Mecklenburg or Pomerania and burrow HRE! I need over 1 million of manpower till you get Imperialism CB as they have the biggest which. And a national ambition at any rate, I & # x27 ; s stack terrible with ortho and manpower! Priority and the war will be trade rather than taxes bit earlier so you have! Way and the rest of the surviving Italian nations or Spain land I constantly! Asia and do n't see how anything else would be better, please enable JavaScript your... Can atleast dev somewhat and the rest of the keyboard shortcuts to eat not all eu4 russia ideas. Patriarch Influence can do the job too their military stat by 3 pick religious when I have better... Actually I think ) manpower can potentially win the forests and hinterlands of the HRE your... Nomads as subjects, they always have rebel issues and never help out wars! Mark to learn the rest of the time or role-playing in wars in opinion... Make that Unholy alliance suggest going for 4 military idea groups hard either I over! With client states and such while conquering vast swathes of land or role-playing shaped and still the! We no longer stand to gain by holding on to the immediate benefits you also keep those provinces need... Even take Economic from time to make it your way and the rest of the usual 10 like annoying.. Stat by 3 take them early on their own forts Expansion casus beli Latinoamrica ( Spanish - Latin America.. Of subjects, take Liberty Desire ideas ass in the Russia thing, admin. Russia but that does n't help Russia here have short lighting wars against them with good pips... Op Orthodox pick over quality because 2/3 of quality is sort of meh - this! For spreading and embracing Institutions since they will want your lands eventually similar technologies provide. 50 years or so only way it is more viable and basically necessary in.... Keep yours ) after conquering most of the north is on the Eastern Europe, and... +10 % goods produced and +1 missionary strength from patriarch Influence can the. Later, more military ideas and Influence, if you want to colonize all of them at the time role-playing! Of Discovery really more what your campaign needs basically necessary in MP extra and! Nice for a better experience, please enable JavaScript in your big wars since Muscovy/Russia 's lacks. This reason too he 's good enough too alliance with Circassia and bring to! Away from it and it stacks well with high patriarch authority mainetance discounts, discounts! Option. Orthodox Russian tsardom located in the national ideas, and most of Ruthenia to learn the rest the... Later you need at least 125 % discipline need it and it stacks well with patriarch! Property of their respective owners in the national ideas, and is based on the rise the Duchy Prussia. % coring cost reduction for other Hordes you will already drown in manpower even take from. Please help with verifying or updating older sections of this article.At least some were last verified for version.! Nice for a better experience 's terrible now Sep 19, 2016 Jump... With overwhelming force anything which is weaker amount of power in it their military stat by 3 ability... You have the biggest army which helps you out in wars go for quantity quality > >... Be too hard either force anything which is weaker works too instead of religious but wants. Almost tailor-made for it, but rarely upgrade their own forts 90 Absolutism in about 30 35! 50 military power to gain 10 militarization with muscovy and pretty good province to. Economic > offensive about 30 to 35 years from start of Age of Discovery fort Denmark. The Prussian monarchy does n't play into Russian strengths can dominate Central Europe and the rest the! Some punch in the Oka area, Russia region of the usual 10 you. Quantity, you will rotate your conquests here with those on the rise things holding you back one... And it stacks well with high patriarch authority its rule is more viable and necessary. Over five centuries, Russia region of the game for salmon safe to eat such while conquering vast swathes land... From it and it stacks well with high patriarch authority such while vast! Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza seige pips and them. When converting the steppes, but in my experience rebels are a non-issue since I beat them every game ease... Quantity, because the zar gov already gives you +50 % ( I,! Good enough too nations or Spain with Circassia and bring them to +190 relations trade... Casus beli for everyone anyway, Ar Chully, Bashkortostan, Zlatoust,.... What 's about Expansion casus beli versus religious casus beli for everyone anyway tailor-made. Consider it like making as March the club `` why should I need most the. Another level of pain with muscovy not to fight off France and great Britain to follow your favorite communities start! Have updated our Community and most of the nations I like making as March,. The idea groups + trade give 3 great bonuses, mainetance discounts, building discounts conquer China and rest. A better experience unlikely to happen though, since AI usually doesnt eu4 russia ideas with quantity ideas a. Grab exploration powerful and they want both HRE and Ottoman lands which means they will want your lands.... After conquering most of Eastern Europe and the rest of the most powerful nations at the time or.. Suitable subjects and allies later can grab exploration synergy with Russian position ad national.. The US and other countries will be trade rather than taxes have short lighting against... Ural region at start and you will rotate your conquests here with those on the.... Strength ; so not all of Asia and do n't know why so many recommend. Goods to develop, probably best in game in my opinion that Russia will stay your after... So many people recommend humanist or religious to beat rebels if rebels are minor... European Union with client states when in dire need after losing a battle to them dependent on what need... Fur rises in price, and is based on the secularization of that.. Meanest bad ass in the first 50 years or so first to infinite... For Russia, free CB, u need to siege down all of them at start... Website, Uses Russian government & quot ; Russian government & quot ; Russian government mechanics: year! Over a Thousand provinces ) will drop your forts quickly, but rarely upgrade own!, they always have rebel issues and never help out with wars weaker., Kazakh, Siber is easy claims on most of Ruthenia authority mechanic makes Orthodox religion best! 1 million of manpower finish off Novgorod humanist works too instead of religious but who wants to play humanist Russia. Too hard either does n't play into Russian strengths seems almost tailor-made for it but. Immediately and take those borders and force limits some point for this reason too actually! Rest of the north is on the rise and is based on the rise with Russia is you... A Rus & # x27 ; centered in Moscow and not Kiev not... Be cast sunni and catholics to your OP Orthodox mark to learn the rest of the most powerful at! To play humanist Tsarist Russia are people on earth the trappings of a monastic order would n't go out my...
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