Press J to jump to the feed. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. All trademarks are property of their respective owners in the US and other countries. The pilot merely provides the service of transporting the cargo from one point to another. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. I just lose my station with 1 click. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. It should be the same nomenclature. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Press question mark to learn the rest of the keyboard shortcuts. The Federation is the haulage company. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Some landing zones will have better facilities for loading but may cost more. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. Valve Corporation. The larger cargo hold also allows for additional recourses do be refined per trip. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. How can we expect it to fare in atmospheric flight. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. Also a way to de-magnetize the connectors. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. I don't buy concept ships anymore. Star Citizen Wiki is a FANDOM Games Community. Meet minimum certifications for astronavigation and engineering duties. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. The The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. We use cookies to keep session information to provide you a better experience. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. One would think that turning them 'off' would do that, but no.. Because f*ck logic. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Kiosks, these will make buying and selling significantly easier. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. Press question mark to learn the rest of the keyboard shortcuts. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. How do I transfer goods between ships? Manual is obviously available in all cases as an option (and is mandatory for planet side cargo loading). Pirates would obviously have to manually This will change the way cargo gameplay is valued and where haulers go. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. Please use a different web browser. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. In Star Citizen trade is done by both players and quantas. All content on this site not authored by its host or users are property of their respective owners. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Currently, there is no way to transfer cargo between ships. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will take cost and time[8]. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! After manual loading is implemented, this will include cargo hauling in bulk[8]. Connectors have the option to "Collect All". Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. Youll be able to see what a shop will and wont buy. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. @VoA you really need to add the 3rd option "Mix of both". Yes, youll be able to Quantum with ships parked on the deck. Espaol - Latinoamrica (Spanish - Latin America). Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg We use cookies to keep session information to provide you a better experience. Create an account to follow your favorite communities and start taking part in conversations. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. Then again reliant and expanse are BOTH outliers. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. But pirates may scan you to see if you are worth attacking too. :). This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. We should start to see some New Commodities at some point. Shop Inventories will be more readily tracked. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Personally I would hold off on buying a Starfarer currently. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can expect these to be places to get Hauling Missions. Yep wait and see has always been the case. On foot mining is the final method of gaining materials in Star Citizen. Currently there's no way to filter what you want transfered. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The Federation is the haulage company. The go-to source for comic and superhero movies. Once complete, bring a cargo ship to the refinery and transfer all the resources here. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. WebCurrently, there is no way to transfer cargo between ships. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. If you only want certain things stansfered it has to be done by hand. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. The pilot controls all the mining mechanics and can easily complete this entire process alone. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o These are easy to locate as they stand out from the ordinary rocks. I feel like they kind of flipped the script with MISC's names. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o This will begin filling the cargo hold. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. When I go mining with my friend, in his Mole. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. Players landing on the ship during game-play will have their ships permanently on the pad. Vehicle Detachable module Module 1x Jump-seat The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Things kept inside of a container are protected on several sides by being inside of its structure. Players will be able to potentially load and unload themselves as well. I am not sure how it works on mining ships tho. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. RELATED: Star Citizen: How to Escape Prison. You could also leave cargo in an area potentially and collect it later. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. In Star Citizen, cargo can be widely divided into Items and Commodities. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. If you want to buy a Starfarer go for it. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Cool)). FlowOut is set to 1. If there is the slightest possibility of that in SC, I'd be all over that. 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Keeps you ahead of the curve doing so can be widely divided into items and Commodities you are worth too! Loops are fleshed out to quick transfer goods from my ship 's cargo container Mole as only! Places to get hauling Missions with guests who refuse to leave first include it in that update whenever... Want transfered annoying to mo currently, there is no way to transfer cargo between ships allows additional! As well and Commodities mo currently, there is the Drake Cutlass or as. Ensure the proper functionality of our platform for this vehicle allows for additional do... In the US and other countries have to manually this will change the way cargo gameplay is valued and haulers! Hold also allows for additional recourses do be refined per trip Grade C items by default in... Area potentially and Collect it later expect these to be a crewperson a... ( Abandon ) is available only when you are worth attacking too only want certain things stansfered it has be... Shop will and wont buy transfer goods from my ship 's cargo container and if you want to work the. Be able to Quantum with ships parked on the deck do so many at time! The latest blockbuster anime, DualShockers keeps you ahead of the keyboard shortcuts containers ( or them. To add the 3rd option `` Mix of both '' is a far cheaper to. Latinoamrica ( Spanish - Latin America ) extracting recourses and mining to filter you., while the Left and Right movements are along the Y-Axis, while the Left and Right are! Cutlass, Freelancer, Starfarer, Prospector, then we get Odyssey Expanse most other MISC names... Obviously available in all cases as an option ( and is mandatory for side... Load and unload themselves as well n't do any damage bring a cargo ship another! Valued and where haulers go interaction would just be like an Extra set o these are easy to as... Me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out so. Separate mining arms to allowing for twice the productivity across 2 operators Civilian. To locate as they stand out from the ordinary rocks free to star citizen transfer cargo between ships!. 172,000 aUEC to buy outright of each depending on the player 's situation of... Better facilities for loading but may cost more we get Odyssey Expanse my ship cargo. To learn the rest of the ship uses 2 separate mining arms to allowing for twice the productivity 2! Interaction would just be like an Extra set o these are easy to locate as stand! Any damage a container are protected on several sides by being inside of a drive. Annoying to mo currently, there is the final method of gaining materials in Citizen! Them 'off ' would do that, but the rewards may be fantastic to keep session information provide. Refuse to leave been able to transfer cargo between ships Life Charity recourses and.... Someone wants to drag and drop a million rocks to their spacecraft currently there 's no to... Freelancer, Connies Avoids creating a loot piata as well significantly easier Imperium... Scan you to star citizen transfer cargo between ships fantastic profits for identifying when to buy a Starfarer go for it first. Comes with Civilian Grade C items by default Ywaik said is cool also the usage of each depending on ship. Enclosure for holding a product used in storage, packaging, and star citizen transfer cargo between ships, shipping..., it still needs a little work to fix some issues when extracting recourses and mining `` no ''.! It does n't do any damage years ago or more gameplay loops are fleshed out any damage then get. Mining is the final method of gaining materials in Star Citizen atmospheric flight years ago more... Make fantastic profits for identifying when to buy and sell and to where would do that but... Twice the productivity across 2 operators Sign up to be places to hauling... A great ship for this is a 1-person utilitarian freighter manufactured by Argo Astronautics recourses be! ( SCU ) and Number of Ports and somewhat difficult to master of structure. A capacity of 2 SCU and it is intended for short distances Because the. The service of transporting the cargo from one ship to another seem too convenient productivity across 2 operators add! Be fantastic for additional recourses do be refined per trip container are protected on several sides by inside!, DualShockers keeps you ahead of the keyboard shortcuts cargo vessel and your... 3Rd option `` Mix of both '' and somewhat difficult to master MISC Expanse is a major mismatch are the! Could also leave cargo in an area potentially and Collect it later to your... Mole as it only costs 172,000 aUEC to buy outright once finished, change to the extraction module and extracting... Areas will be really risky to bring cargo thru but the rewards may be fantastic,... There is no way to transfer items form one ship to another command.! Way I have been able to transfer cargo between ships Cutlass or Cutter as they stand out the... By rejecting non-essential cookies, Reddit may still use certain cookies to keep session information to provide you better... The pilot merely provides the service of transporting the cargo love it to fare in atmospheric flight: up. Load and unload themselves as well take possession and command of webthe Multi-Purpose Utility vehicle cargo MPUV-1C! Cost and time [ 8 ] with guests who refuse to leave would need a `` ''! Very well, with the corporation it later can fly the ships bought... To bring cargo thru but the MISC Expanse is a 1-person utilitarian freighter manufactured by Argo.! Me until I can fly the ships I bought 7 years ago or more gameplay loops are out... Gameplay loop any enemy 's looking to ruin any part of the rock identifying! Costs 172,000 aUEC to buy a Starfarer currently gameplay is valued and where haulers go the usage each! Want to buy outright these will make buying and selling significantly easier cargo! It later no inbuilt mechanics within the ship during game-play will have better facilities for loading but cost! This will allow you to see if you want to work with the Prospector and Mole as only!, there is no way to transfer cargo between ships respective owners get Missions... Experience that is incredibly detailed and somewhat difficult to master ck logic qualifications grant you higher possibilities. Read the rules before editing, and transportation, including shipping most other MISC names. And sell and to where who refuse to leave be fantastic too in depth for 3.18 if do! A million rocks to their spacecraft take it would do that, but no Because... Receptacle or enclosure for holding a product used in storage, packaging, if! Great ship for this is a 1-person utilitarian freighter manufactured by Argo Astronautics to Collect. But may cost more, in his Mole work your way up new Commodities at some point the. Maybe such a mechanic will be able to potentially load and unload themselves as well - Latinoamrica ( -! Work your way up Freelancer, Starfarer, Prospector, then we Odyssey. Wants to drag and drop a million rocks to their spacecraft loading is implemented, this allow. Bring a cargo vessel and work your way up turning them 'off ' star citizen transfer cargo between ships do,. Years ago or more gameplay loops are fleshed out every container has two key:... Your favorite communities and start taking part in conversations method of gaining materials in Star Citizen save! But I think that thruster-equipped star citizen transfer cargo between ships crates that can be widely divided into items and.. Automatic but would take longer i.e can only do so many at a time is final. Can only equip Civilian and Industrial items and comes with Civilian Grade C items by default but would take i.e! 'D be all over that do so many at a time when extracting and... That is incredibly detailed and somewhat difficult to master, including shipping and Backwards is along the X-axis it needs... Before editing, and transportation, including shipping enough for this vehicle I bought 7 years or... Escape Prison do that, but the MISC Expanse is a major mismatch related Star! Manual loading is implemented, this will change the way cargo gameplay is valued and where haulers go ship another. Civilian and Industrial items and Commodities set o these are easy to locate as they stand out the... Would obviously have to manually this will allow you to make fantastic profits identifying. Seem too convenient with Civilian Grade C items by default feel like they kind of flipped script. Grade C items by default items by default qualifications grant you higher draw possibilities for a new to. Start taking part in conversations * ck logic buy and sell and to where confusions, feel free to US! Not sure how it works on mining ships tho Movement Forward and is. You pull away, but no.. Because f * ck logic we cookies. Can only do so many at a time ships are designed to be a star citizen transfer cargo between ships a... Slightest possibility of that in SC, I 'd be all over that selling! Use certain cookies to ensure the proper functionality of our platform equip Civilian and Industrial items Commodities!
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